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2-1B
Attack: 2 | Cmdr: | Condition: | Cost: 17 | Damage: 10 | Defense: 15 | Faction: Rebels | Force: | Hit Points: 30 | Number: 24/60 | Rarity: R | Set: Force Unleashed | Special: Unique. Droid Emergency Life Support (Adjacent living allies gain Avoid Defeat [Whenever this character would be defeated, make 2 saves, each needing 11; if both succeed, this character has 10 Hit Points instead of being defeated]) Heal 30 (Replaces attacks: touch; remove 30 damage from a living character) Melee Attack (Can attack only adjacent enemies) | Title: 2-1B
Force Unleashed: No conditions in stock. $0.00
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AT-AT Driver
Attack: 4 | Cmdr: | Condition: | Cost: 11 | Damage: 20 | Defense: 15 | Faction: Imperial | Force: | Hit Points: 40 | Number: 30/60 | Rarity: U | Set: Force Unleashed | Special: Gunner (Can combine fire with adjacent allies who have Mounted Weapon) | Title: AT-AT Driver
Force Unleashed: No conditions in stock. $0.00
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Admiral Ozzel
Attack: 4 | Cmdr: You activate only 1 character each phase. (This includes Droid and Savage characters.) | Condition: | Cost: 11 | Damage: 10 | Defense: 14 | Faction: Imperial | Force: | Hit Points: 40 | Number: 29/60 | Rarity: R | Set: Force Unleashed | Special: Unique Imperial Reserves 20 (If you roll exactly 6 for initiative, you can add up to 20 points of non-Unique Imperial characters to your squad immediately before your first activation of the round) | Title: Admiral Ozzel
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Amanin Scout
Attack: 7 | Cmdr: | Condition: | Cost: 13 | Damage: 20 | Defense: 15 | Faction: Fringe | Force: | Hit Points: 40 | Number: 46/60 | Rarity: U | Set: Force Unleashed | Special: Melee Attack (Can attack only adjacent enemies) Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Wall Climber (This character ignores difficult terrain, enemy characters, low objects, and pits when moving as long as a square he occupies and a square he is moving into are adjacent to a wall) Wheel Form (This character can move up to 18 squares if he does not attack) | Title: Amanin Scout
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Boba Fett, Mercenary
Attack: 10 | Cmdr: | Condition: | Cost: 58 | Damage: 20 | Defense: 19 | Faction: Fringe | Force: | Hit Points: 110 | Number: 47/60 | Rarity: VR | Set: Force Unleashed | Special: Unique. Flight Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Bounty Hunter +4 (+4 Attack against Unique enemies) Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Intuition (Once per round, after initiative is determined, this character can immediately move up to his Speed before any other character activates) | Title: Boba Fett, Mercenary
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Caamasi Noble
Attack: 0 | Cmdr: | Condition: | Cost: 5 | Damage: 0 | Defense: 12 | Faction: Fringe | Force: | Hit Points: 10 | Number: 48/60 | Rarity: C | Set: Force Unleashed | Special: Diplomat (This character is not a legal target, and does not count as the nearest enemy, if an enemy without Diplomat is in line of sight. These restrictions apply even to adjacent attackers.) | Title: Caamasi Noble
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Chewbacca of Hoth
Attack: 8 | Cmdr: | Condition: | Cost: 22 | Damage: 20 | Defense: 17 | Faction: Rebels | Force: | Hit Points: 100 | Number: 04/60 | Rarity: VR | Set: Force Unleashed | Special: Unique Wookiee Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Gunner +10 (Can combine fire with adjacent allies who have Mounted Weapon, granting +10 Damage) Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon) | Title: Chewbacca of Hoth
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Cloud Car Pilot
Attack: 5 | Cmdr: | Condition: | Cost: 8 | Damage: 20 | Defense: 13 | Faction: Fringe | Force: | Hit Points: 10 | Number: 49/60 | Rarity: C | Set: Force Unleashed | Special: Pilot | Title: Cloud Car Pilot
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Dark Trooper
Attack: 8 | Cmdr: | Condition: | Cost: 14 | Damage: 20 | Defense: 16 | Faction: Imperial | Force: | Hit Points: 20 | Number: 31/60 | Rarity: U | Set: Force Unleashed | Special: Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Heavy Weapon (Can't attack and move in the same turn) Splash 20 (If this character's attack hits, all characters adjacent to the target take 20 damage; save 11. If the attack misses, the target and all adjacent characters take 20 damage; save 11.) | Title: Dark Trooper
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Darth Revan
Attack: 16 | Cmdr: Droids are subject to these effects: Non-Unique followers within 6 squares get +4 Attack. Once per round, after initiative is determined, 1 ally can immediately move up to its Speed before any other character activates. | Condition: | Cost: 88 | Damage: 20 | Defense: 21 | Faction: Sith | Force: Force 2. Force Renewal 1 Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.) Force Storm 2 (Force 2, replaces attacks: 20 damage to all adjacent characters) Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) | Hit Points: 140 | Number: 01/60 | Rarity: VR | Set: Force Unleashed | Special: Unique. Melee Attack; Triple Attack Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating) Master Tactician (You automatically choose who goes first except on a roll of 1) | Title: Darth Revan
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Darth Vader, Unleashed
Attack: 15 | Cmdr: | Condition: | Cost: 50 | Damage: 20 | Defense: 23 | Faction: Imperial | Force: Force 2; Force Renewal 1 Force Grip 4 (Force 4, replaces attacks: sight; 40 damage) Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round) Lightsaber Throw 5 (Force 5, replaces turn: Choose 1 enemy within line of sight, ignoring cover. Make 2 attacks against the chosen enemy and against each character adjacent to that enemy.) | Hit Points: 140 | Number: 32/60 | Rarity: VR | Set: Force Unleashed | Special: Unique Dark Armor (Whenever this character takes damage, he reduces the damage dealt by 10 with a save of 11. Attacks with lightsabers ignore this special ability.) Melee Attack; Double Attack | Title: Darth Vader, Unleashed
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Elite Hoth Trooper
Attack: 6 | Cmdr: | Condition: | Cost: 12 | Damage: 20 | Defense: 16 | Faction: Rebels | Force: | Hit Points: 30 | Number: 05/60 | Rarity: C | Set: Force Unleashed | Special: | Title: Elite Hoth Trooper
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Emperor's Shadow Guard
Attack: 8 | Cmdr: | Condition: | Cost: 23 | Damage: 20 | Defense: 19 | Faction: Imperial | Force: Force 1 Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) | Hit Points: 90 | Number: 33/60 | Rarity: U | Set: Force Unleashed | Special: Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) Melee Attack (Can attack only adjacent enemies) Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) | Title: Emperor's Shadow Guard
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Evo Trooper
Attack: 7 | Cmdr: | Condition: | Cost: 13 | Damage: 20 | Defense: 16 | Faction: Imperial | Force: | Hit Points: 30 | Number: 34/60 | Rarity: U | Set: Force Unleashed | Special: Deceptive (+10 Damage against an enemy who has activated this round) | Title: Evo Trooper
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Felucian Stormtrooper Officer
Attack: 8 | Cmdr: Trooper followers within 6 squares gain Advantageous Cover (+8 Defense from cover instead of +4). | Condition: | Cost: 16 | Damage: 10 | Defense: 18 | Faction: Imperial | Force: | Hit Points: 30 | Number: 35/60 | Rarity: U | Set: Force Unleashed | Special: Double Attack (On his turn, this character can make 1 extra attack instead of moving) | Title: Felucian Stormtrooper Officer
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Felucian Warrior on Rancor
Attack: 11 | Cmdr: | Condition: | Cost: 52 | Damage: 20 | Defense: 20 | Faction: Fringe | Force: Force 2 | Hit Points: 140 | Number: 50/60 | Rarity: VR | Set: Force Unleashed | Special: Melee Attack; Triple Attack Melee Reach 2 (When attacking, this character treats enemies up to 2 squares away as adjacent) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Penetration 10 (Enemies' Damage Reduction is reduced by 10 against this character's attacks) Regeneration 10 (If this character doesn't move on its turn, remove 10 damage from it at the end of that turn) Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking) | Title: Felucian Warrior on Rancor
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Garm Bel Iblis
Attack: 9 | Cmdr: Each follower can move up to half its Speed and still use Force powers and special abilities that grant extra attacks. | Condition: | Cost: 45 | Damage: 10 | Defense: 16 | Faction: Other | Force: | Hit Points: 70 | Number: 45/60 | Rarity: R | Set: Force Unleashed | Special: Unique Affinity (May be in a Rebel squad) New Republic/Rebel Reinforcements 30 (During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad) | Title: Garm Bel Iblis
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Golan Arms DF.9 Anti-Infantry Battery
Attack: 10 | Cmdr: | Condition: | Cost: 26 | Damage: 20 | Defense: 12 | Faction: Rebels | Force: | Hit Points: 120 | Number: 06/60 | Rarity: U | Set: Force Unleashed | Special: Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10. Attacks with lightsabers ignore this special ability.) Emplacement (Cannot move or be moved. Set up anywhere on your half of the battle map.) Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character) Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.) A 360-degree firing arc and a rapid rate of fire, as well as explosive energy bolts, make this weapon emplacement unsurpassed against infantry assault. | Title: Golan Arms DF.9 Anti-Infantry Battery
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Gotal Imperial Assassin
Attack: 7 | Cmdr: | Condition: | Cost: 21 | Damage: 10 | Defense: 14 | Faction: Imperial | Force: | Hit Points: 40 | Number: 36/60 | Rarity: C | Set: Force Unleashed | Special: Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy) Careful Shot +6 (On this character's turn, if he doesn't move, he gets +6 Attack) Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage) Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20) | Title: Gotal Imperial Assassin
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Han Solo in Carbonite
Attack: -- | Cmdr: | Condition: | Cost: X | Damage: -- | Defense: -- | Faction: Rebels | Force: | Hit Points: -- | Number: 07/60 | Rarity: VR | Set: Force Unleashed | Special: Unique Frozen in Carbonite (During setup, choose another character whose name contains Han Solo. This character's point cost [X] is 1/2 the printed cost of the chosen character. An opponent sets up this character along with his or her squad. This character cannot be activated, cannot move, and does not count as a legal target. Its space cannot be entered, but it provides cover. If an ally ends its turn adjacent to this character, you may immediately remove this character from play and place the chosen character in its space. The newly placed character cannot activate this round.) | Title: Han Solo in Carbonite
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Han Solo of Hoth
Attack: 8 | Cmdr: | Condition: | Cost: 33 | Damage: 20 | Defense: 18 | Faction: Rebels | Force: | Hit Points: 80 | Number: 08/60 | Rarity: VR | Set: Force Unleashed | Special: Unique Cunning Attack (+4 Attack and +10 Damage against an enemy who has not activated this round) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) | Title: Han Solo of Hoth
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Hoth Trooper Officer
Attack: 7 | Cmdr: Rebel trooper followers within 6 squares gain Deadeye. | Condition: | Cost: 17 | Damage: 10 | Defense: 17 | Faction: Rebels | Force: | Hit Points: 40 | Number: 09/60 | Rarity: U | Set: Force Unleashed | Special: Deadeye (On this character's turn, if he doesn't move, he gets +10 Damage). | Title: Hoth Trooper Officer
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Hoth Trooper with Repeating Blaster Cannon
Attack: 8 | Cmdr: | Condition: | Cost: 21 | Damage: 20 | Defense: 14 | Faction: Rebels | Force: | Hit Points: 60 | Number: 10/60 | Rarity: U | Set: Force Unleashed | Special: Heavy Weapon (Can't attack and move in the same turn) Mounted Weapon (Only allies with Mounted Weapon or adjacent allies with Gunner can combine fire with this character) Speed 1 (Can move only 2 squares without attacking) Triple Attack (On his turn, this character can make 2 extra attacks instead of moving) | Title: Hoth Trooper with Repeating Blaster Cannon
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Imperial Navy Trooper
Attack: 6 | Cmdr: | Condition: | Cost: 6 | Damage: 10 | Defense: 13 | Faction: Imperial | Force: | Hit Points: 10 | Number: 37/60 | Rarity: C | Set: Force Unleashed | Special: Synchronized Fire (Characters named Imperial Navy Trooper who combine fire with this character grant +6 Attack instead of +4) | Title: Imperial Navy Trooper
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Junk Golem
Attack: 8 | Cmdr: | Condition: | Cost: 23 | Damage: 20 | Defense: 14 | Faction: Fringe | Force: | Hit Points: 80 | Number: 51/60 | Rarity: U | Set: Force Unleashed | Special: Droid Ambush (This character can move and then make all its attacks against 1 enemy who has not activated this round) Melee Attack; Double Attack Rapport (Costs 1 less when in the same squad as a character named Kazdan Paratus) Shields 1 (When this character takes damage, it reduces the damage dealt by 10 with a save of 11) Speed 8 Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.) | Title: Junk Golem
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